A two-part project about assembling objects in virtual reality. Developed in the Unreal Engine's Blueprint system at the University of Bremen.
More information can be found at uni-bremen.de.
Creation of mockup probes for asteroid space missions, with various sensors and a short flight visualization. My contributions:
Motion Controller Input (Vive, Leap Motion)
Performance optimization
Shaders for heatmap visualization
Showcased at KaNaRiA 2017 in Munich
A VR anatomical atlas for teaching medical students at the Pius Hospital Oldenburg. My contributions:
Surface collision system for the anatomical model in VR
Design of a save & load system
Hotfixes & counselling group members
Completely reworked as part of my bachelor's thesis
Other tasks:
Coordination between project members
Maintenance of VR hardware
Media production (Posters, voice-overs, two trailers videos, ...)
A continuation of my Bachelor's project - completely rebuilt & rewritten with new features.
"The Immersive Anatomy Atlas transports users into a realistic virtual operating room that contains an anatomical model, instruments and useful tools. With the help of virtual hands, 360 organs can be easily grasped to study them more closely and to learn their Latin names. Eleven different medical instruments and tools allow many other types of interaction: For example, users can dynamically hide areas of the model to gain unique insights into human anatomy.
The software can be used both for free exploration of anatomy and for targeted teaching of medical students. The operating environment can be customized to adapt the room to the needs of users, creating the ideal environment for students or teachers. Specific scenarios, such as thyroid surgery, can be prepared by experienced users and can be opened at a later time, challenging learners or giving them an introduction to the Immersive Anatomy Atlas."
More information can be found here.
"Sonification" is computer generated monophonic sound for localizing objects. The Curat sonification game was developed to train the skill of using sonification to medical staff.
Contain 5 different games, a campaign mode and an adaptive difficulty system.
Developed in C# using the Unity Engine.
Released on PC, Mac and Android (soon)
Race your friends, collect melons and become the speedrunning champion in Super VR Ball!
A VR Ball racing game I developed in my spare time with Stonie Blue. Originally created in a month for the VRChat Obstacle Game Jam. Development continued until June of 2022, including 100 levels total.
Super VR Ball has accumulated over 700.000 visits, making it one of the most popular games on VRChat.
An Android messenging app for going on text adventures with your friends, acquantances or dates.
Chatventure generates prompts for users to answer, leading to interesting conversations and unexpected consequences.
An open-source Unity remake of Space Station 13, an online role-playing game.
I contributed UI improvements, bug fixes, code reviews, refactoring & community management.
Before working on larger projects I created various games between 2013 and 2018, to get experience working on my own.
This video showcases some of those old projects.
Since 2018 I've been creating virtual online experiences, using the social VR platform VRChat. I successfully implemented and adapted various ideas games, receiving over 120.000 visitors until late 2020.
(With my new newer creations, that number has grown to over 1.800.000 visits!)
University of Bremen - Computer Science (Bachelor)
MARUM - Technical support, maintenance of 3D printers, deployment of computer hardware
abat - Improving / evaluating recruiting software solutions
University of Bremen - Computer Science (Master)
Pius-Hospital Oldenburg - Continued Development of the Immersive Anatomy Atlas
University of Bremen - Master Thesis 'Puppet VR'
Freelance - Development of worlds for VRChat